![]() ![]() If you mix PUN and non-PUN clients, be aware that PUN registers a few Unity related classes as Custom Types. ![]() So if you set the gameVersion to "1.0" in PUN and use PUN version "1.80" then the resulting AppVersion is "1.0_1.80". You need to take into consideration PUN's specific AppVersion format. If you use PUN and non-PUN clients at the same time or if you have clients with different PUN versions, In all client SDKs except PUN, AppVersion is the same thing as GameVersion. You can find your AppId prominently in the Dashboard. In the Photon Cloud, the Application ID (AppId) is the main identifier for a Title and its Virtual Application. The Photon Cloud makes use of Virtual Applications. They extend the abstract class Application for this. ![]() ![]() Values for the ActorNumber start at 1 in each room and are not re-used (when a client leaves and another joins).Īpplications contain the game logic, written in C# and run by the Photon Core. Players in a room are also called "Actors".Īn actor has an ActorNumber, also referred to as actorId, player number and player id, valid in the room. A (low level) command to acknowledge reliable commands. ![]()
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